Dynamic Hair Rigging System & Dynamic Particle Rigging System,
using the feature of dynamic system to drive the model and skeleton automatically.
Apply deformer to each tires separately to create a look of gravity.
Constrain the locators in order to move the body of the car and keep balance later.
Without moving the deform box(set the falloff to ALL), link the y-axis with the locaters to animate automatically.
Create a particle with Particle Tool, set it use Goal with a sphere in it. This step will create a movement with spring motion of that particle.
Set the locaters to aim to the particle, this will pass the movement to drive the car.
Customers have questions, you have answers. Display the most frequently asked questions, so everybody benefits.
An automated rigs for Maya. The dynamic hair-rigging system’s purpose is to drive joints automatically and dynamically real-time in viewfinder.
A solution for controlling and manipulating sections of models is using an automated rigging system that aid animators with producing quick and efficient rigs for animating character/object.
This is a series of tests of dynamic rigs I've been working on and they have not been finalized yet.
Model from Clint Masden @ SketchFab