Ways to that unexplored land where we could literally roam the earth in our collective mind.
Digging deeper into the computational basis of visualization and creativity techniques.
My determination to delve into the interactive digital media field.
Basic facial rigging techniques, including ready-made expression sets for animator. (Click picture for further details).
User Friendly UI to manage large amount of assets.
Edits, import and delete reference files to speed up workflow.
The tool is developed in Houdini,
and automatically creates city based on real-map.
Using both Houdini & Unity Engine with OpenCV, Google map API.
10+ powerful function for improving production pipeline.
Rainer is a tool for 3Ds Max. With simple few steps, users could generate realistic rain & splash system with Particle Flow.
This system includes physical collision, rain drops & splashes and splatters control.
In the most general form, the range of such a function may lie in an arbitrary topological space, but in my testing project, the range will lie in the 3-dimensional space (space curve).
This tool is coded in Python in Cinema 4D.
One of my game project using Unreal Engine 4 with Blueprint.
I love to code the general principles of a certain creation,
and let the algorithm create details and customized it.